Monday, 27 September 2010
DayDream Shortlist
The video starts up with medium close-up of the main character who is about to be day dreaming about the main scenes throughout the DayDream sequence. Then as the character starts to show signs of falling asleep the camera starts to zoom in closer towards the character in order to clearly show the audience that the character is now day dreaming and not just sitting still which could bore the audience.
As we are led into the day dream itself the camera then appears over the shoulder of the main character. This will be done in order to show the audience both what the main character can see (corridor) and also the emotion of the character as he/she starts to walk down the corridor and towards a door. As he approaches the door which leads into the room that contains the other main character in this sequence and also the main dramatic sequence within the audio/visual product, the camera stays over the shoulder of the main character showing him/her opening the door.
Whilst the character enters the room the camera follows the character whilst in the motion of opening the door to then show the character entering the room which from over the shoulder we have seen the character approach. The audience will then be shown a close-up of the new character in the sequence in order to establish this character but then the camera draws back revealing both characters to the audience. As this conversation carries on we have a number of over the shoulder shots shows both sides of each character in order to portray the tention/emotion from both characters to the audience.
Finally we have a long shot of the scene showing the chair spinning around and the outline of one of the two characters creating a moment of suspense within the audio/visual sequence which will help the audience to become intergrated to the sequence.
As we are led into the day dream itself the camera then appears over the shoulder of the main character. This will be done in order to show the audience both what the main character can see (corridor) and also the emotion of the character as he/she starts to walk down the corridor and towards a door. As he approaches the door which leads into the room that contains the other main character in this sequence and also the main dramatic sequence within the audio/visual product, the camera stays over the shoulder of the main character showing him/her opening the door.
Whilst the character enters the room the camera follows the character whilst in the motion of opening the door to then show the character entering the room which from over the shoulder we have seen the character approach. The audience will then be shown a close-up of the new character in the sequence in order to establish this character but then the camera draws back revealing both characters to the audience. As this conversation carries on we have a number of over the shoulder shots shows both sides of each character in order to portray the tention/emotion from both characters to the audience.
Finally we have a long shot of the scene showing the chair spinning around and the outline of one of the two characters creating a moment of suspense within the audio/visual sequence which will help the audience to become intergrated to the sequence.
Wednesday, 22 September 2010
embaded file
the scence starts off with an establishing of a guy layin down on the sofa, the camera then cuts into a medium close of the phone ringing. this is show that the objects important in the scence. the camera then cuts in to S.R.S on the man lying on the sofa talking to a second character. the scence then cuts into anthore shot where the first character inters the lift and the door closes behind him. the camera then cuts into a medium shot of third character answering the phone. once again the phone is used to show its important. the camera then cuts into a match-onmatch-action shot when they lift opens and we see character one coming out of it like we did when he enetered the lift.
day dream SFX
through the whole sequences there will sound effects such as door creaking, and a spinning chair. all the sound effects will be used to create more tension and excitment in our sequence. the sound effects will be used at the ending of the sequence.
Monday, 20 September 2010
throughout the sequence so that when we come to the killing towards the end the audience
DayDream SFX/Soundtrack
Throughout the video sequence there shall be sound effects such as a creaking door and also a spinning chair to build up the dramatic emphasis of the video sequence. Both of these SFX shall be implemented towards the end of the sequence again to help build the dramatic emphasis which shall be experienced by the viewers.
We are also thinking about whether to add a heartbeat sound effect within the video sequence again the build up the suspense within the video product and therefore making the viewers more engaged to the product.
We are also thinking about whether to add a heartbeat sound effect within the video sequence again the build up the suspense within the video product and therefore making the viewers more engaged to the product.
Also we shall be using soundtracks that will also increase the dramatic/suspense feeling will feel the mystery behind who is dead who how this person
has died.
throughout the sequence so that when we come to the killing towards the end the audience
DayDream SFX/Soundtrack
Throughout the video sequence there shall be sound effects such as a creaking door and also a spinning chair to build up the dramatic emphasis of the video sequence. Both of these SFX shall be implemented towards the end of the sequence again to help build the dramatic emphasis which shall be experienced by the viewers.
We are also thinking about whether to add a heartbeat sound effect within the video sequence again the build up the suspense within the video product and therefore making the viewers more engaged to the product.
We are also thinking about whether to add a heartbeat sound effect within the video sequence again the build up the suspense within the video product and therefore making the viewers more engaged to the product.
Also we shall be using soundtracks that will also increase the dramatic/suspense feeling will feel the mystery behind who is dead who how this person
has died.
SCRIPT
Character B: (Hello)
Character A:(oh no! what are you doing here?
Character B:(I could ask the same thing about you)
Character A:(oh no! what are you doing here?
Character B:(I could ask the same thing about you)
synopsis of the day dream
In the day dream theres a character who daydreams about walking through a corridor and entering through a door to find out whats on the ortherside. whilst on the orther side of the door the character spots character b through the door and the exchange some dialogue and then someone dies this is how the story ends.
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